The problem was caused by a missing call to `WindowContext::notify` when moving the mouse. Actually, we *did* notify as part of a `MouseMoveEvent` listener registered in `Interactivity` but that code path was never exercised because we were clearing the `pending_mouse_down`. This pull request fixes the issue by automatically redrawing the window in gpui when there is an active drag and the mouse moves. Release Notes: - N/A
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