## Summary Implements the fix proposed by @israelrios in https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746. The issue comment narrowed the hang down to X11 window teardown: - when the Settings window is closed on X11, the UI thread can stall while `WgpuRenderer` is dropped during final `X11WindowState` teardown - at that point, the X11 window has already been destroyed - the proposed fix is to make `WgpuRenderer::destroy()` release surface-bound GPU resources eagerly so the native window is destroyed only after the `wgpu::Surface` and related resources are gone This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs` by calling `self.resources.take()` inside `destroy()`. ## Validation I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it to the `v0.227.1` build: - opening and closing Settings no longer causes the main window to hang ## References - Refs #50269 - Original analysis and fix proposal by @israelrios: https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746 Release Notes: - Fixed a Linux/X11 issue where closing the Settings window could cause Zed to hang.
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