An art edge with no Riot line alongside used to take the nearest line within 2 units, so a ring or box touching a wall took the wall's line where it came near. An agent just inside Split's ring by the B wall got a cone cut into slivers. Now only a short stretch (at most 4 units) between walled edges borrows the nearest line: a bevel, a jog, a wall's end. A test pins the Split ring; it fails on the previous models. The 3D check in the doc now counts only what lands on floor the app draws. Rays leaving the map were counted before, which made Pearl look worse than it is. Walling the void was tried and dropped: it blocked real sightlines across drops on Abyss and Icebox. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/4/2026, 9:49:06 PMparentbea2aa5
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