From Astra's review: - Holes drawn inside even-odd walls were filled as solid art and cut out of the floor (1,337 square units on Haven attack). Walls are now read by their fill rule. - A Riot stretch cut where the art takes over stopped short of the wall, leaving a gap rays slipped through. Its end now joins the nearest art. - Band edges sit 1e-6 m below their thresholds, so a viewer exactly on a threshold (Ascent's 5.02 m floors) gets the layer above, as in Riot's open-topped layers. Tests pin all three, and Breeze's slanted roof is asserted blocked rather than dropped. Leak poses on the 3D check fall from 4,088 to 3,694 for 0.5% more false shadow; frame build stays at or under 5.57 ms p99 on every side. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/4/2026, 6:44:26 PMparentc71f63e
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