Cones: one map pass each, transition fades, a contrast floor

Review: redrawing the whole ink over the full map doubled translucent
markings (Summit's 23% site fills) outside cones. The map is now drawn as
its floor alone, then the cone layer, then everything but the floor, so
every element is drawn once. Page transitions fade entries with an Opacity
the layer can't see; they now say so with ConeFade. A custom theme whose
floor and walls are near-identical falls back to lightening (or darkening)
the floor. The comments describe the look as an adaptation of VALORANT's
revealed minimap rather than a measured behaviour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
98f6685fa2Dara Adedeji committed on 10/14/2026, 5:19:21 PMparent1c42827
7 files changedLine totals unavailable