Overlapping cones stacked their grey, and one grey read badly on light and dark themes. VALORANT's own minimap instead shows what players see as a lighter copy of the floor, so overlaps can't stack. Cones now do the same: every cone fills one shared layer on the map art with the theme's floor mixed 46% toward its wall colour (VALORANT's 118 -> 181), the map's ink is drawn again above it so walls and sites read through, and everything placed sits above both. Editor, screenshots and the replay viewer share the look; a cone outside the editor (a drag preview) still paints itself. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dara Adedeji committed on 10/14/2026, 5:19:21 PMparent0d50582
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