- An edge's side is taken only when a step either way tells inside from outside. A wall thinner than the step is "unknown" (2 in native), and no seam is skipped at its edges, so duplicated thin walls keep their corners. - Floors are cleared and refilled with antialiasing, and the floor layer is added rather than laid over: at a floor edge on lit ground the cut keeps 1 - c and the floor brings c, which sum to the fill. Edges facing open ground stay smooth. A ray grazing a corner from within about 1e-5 SVG units of it is still caught by the slack's 1e-13 floor; a smaller floor would let roundoff send a corner-aimed ray through the wall, which is worse. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/3/2026, 3:00:43 AMparent31a323c
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