- A shared edge cancels at a vertex only when the two walls lie on either side of it. Two walls over the same footprint, wound opposite ways, no longer lose their corners. Dart works out each edge's inside from its wall and hands it to native (ish_set_interior_sides); without it native skips no seams. - Corner slack is 1e-13 + 1e-10 x the hit distance along the wall, so a ray 1e-8 radians beside a corner still passes it from a millimetre away. - Floors are cleared and refilled without antialiasing, by the same pixel centres, so no faint seam is left along a floor edge inside a cone. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/3/2026, 2:47:09 AMparent179b605
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