The turn item materialized when a queued run is promoted was emitted with inputIntent "turn_start", but the deterministic replay driver (and the recorded queued_turn fixtures) expect "queued_turn" — the mismatch stalled replay before the queued run could start, leaving run 1 waiting and run 2 queued forever in all five queued_turn fixtures. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Julius Marminge committed on 8/29/2026, 6:01:54 AMparent01484a7
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