docs/building.md

Building and developing Helium

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Software requirements

  • macOS 12+
  • Xcode 26
  • Homebrew
  • Perl (for creating a .dmg package)

Build dependencies

  1. Install package dependencies via Homebrew: brew install python@3.13 wget zstd coreutils readline
  2. Install Python dependencies via pip3: pip3 install requests pillow
    • Note that you might need to use --break-system-packages if you don't want to use a dedicated Python environment for building Helium.
  3. Install Metal toolchain: xcodebuild -downloadComponent MetalToolchain
  4. Unlink binutils to use the one provided with Xcode: brew unlink binutils
  5. Restart your terminal.

Official (non-development) build

First, ensure the Xcode application is open.

If you want to notarize the build, you need to have an Apple Developer ID and a valid Apple Developer Program membership. You also need to set the following environment variables:

  • MACOS_CERTIFICATE_NAME: The Full Name of the Developer ID Certificate you created (type G2 Sub-CA (Xcode 11.4.1 or later)) in Apple Developer portal, e.g.: Developer ID Application: Your Name (K1234567)
  • PROD_MACOS_NOTARIZATION_APPLE_ID: The email you used to register your Apple Account and Apple Developer Program
  • PROD_MACOS_NOTARIZATION_TEAM_ID: Your Apple Developer Team ID, which can be found in the Apple Developer membership page
  • PROD_MACOS_NOTARIZATION_PWD: An app-specific password generated in the Apple ID account settings
  • PROD_MACOS_SPECIAL_ENTITLEMENTS_PROFILE_PATH: Path to the provisioning profile that allows you to use entitlements which need to be specifically approved by Apple.

If you don't have an Apple Developer ID to sign the build (or you don't want to sign it), you can simply not specify MACOS_CERTIFICATE_NAME.

sh
1git clone --recurse-submodules https://github.com/imputnet/helium-macos.git
2cd helium-macos

to switch to the desired release or development branch.

Finally, run the following (if you are building for the same architecture as your Mac, i.e. x86_64 for Intel Macs or arm64 for Apple Silicon Macs, or if you are building for arm64 on an Intel Mac and you set the appropriate build flag):

sh
1./build.sh

or, if you want to build for x86_64 on an Apple Silicon Mac:

sh
1./build.sh x86_64

Use ./build.sh -c to clone Chromium instead of downloading prepared archives.

Once it's complete, a .dmg should appear in build/.

NOTE: If the build fails, you must take additional steps before re-running the build:

  • If the build fails while downloading the Chromium source code, it can be fixed by removing build/downloads_cache and re-running the build instructions.
  • If the build fails at any other point after downloading, it can be fixed by removing build/src and re-running the build instructions.

Development build and environment

Make sure your system meets the requirements and that you've installed all dependencies.

On top of basic dependencies, you'll need quilt to create/update patches:

sh
1brew install quilt

Basics

  1. Load the dev util script:

    sh
    1source dev.sh
  2. Setup the dev environment fully for the first time:

    sh
    1he setup

    Use he setup -c to clone Chromium instead of downloading prepared archives.

  3. Build your first development binary:

    sh
    1he build
  4. Run the development build with a dedicated data dir:

    sh
    1he run
  5. Done! You have your own home-grown Helium ready for tinkering.

Creating a new patch

  1. Go to the build dir:

    sh
    1cd build/src
  2. Create a new patch with quilt:

    sh
    1quilt new <path_to_patch>
  3. Add files to this patch:

    sh
    1quilt add <path_to_file1> <path_to_file2>
    • Note: path here is relative to build/src
  4. Modify files, test them by building and running Helium.

  5. When you're done, refresh the patch:

    sh
    1quilt refresh
  6. Unmerge the patch series:

    sh
    1he unmerge
  7. Commit the patch & series change to a new branch and make a PR!

Dev util help menu

To see all commands available in dev.sh, just run he.

quilt manual

Confused about quilt? Run man quilt to read more about its functionality.

Updating for a new Chromium release

  1. Load the dev util script:

    sh
    1source dev.sh
  2. Download sources, set up GN, and prepare third-party dependencies:

    sh
    1he presetup
  3. Switch to src directory

    sh
    1cd build/src
  4. Use quilt to refresh all patches: quilt push -a --refresh

    • If an error occurs, go to the next step. Otherwise, skip to Step 7.
  5. Use quilt to fix the broken patch:

    1. Run quilt push -f
    2. Edit the broken files as necessary by adding (quilt edit ... or quilt add ...) or removing (quilt remove ...) files as necessary
      • When removing large chunks of code, remove each line instead of using language features to hide or remove the code. This makes the patches less susceptible to breakages when using quilt's refresh command (e.g. quilt refresh updates the line numbers based on the patch context, so it's possible for new but desirable code in the middle of the block comment to be excluded.). It also helps with readability when someone wants to see the changes made based on the patch alone.
    3. Refresh the patch: quilt refresh
    4. Go back to Step 5.
  6. After all patches are fixed, run he version && he configure to finish build env setup.

  7. Build and run Helium to verify that everything functions as intended: he build && he run

  8. Run he validate config and resolve the error if it occurs.

  9. Run he pop to pop all applied patches.

  10. Validate that patches are applied correctly: he validate config

  11. Unmerge main and platform patches: he unmerge

  12. Ensure that patches and series are formatted correctly, e.g. no blank lines.

  13. Check the consistency of the series file: he validate series

  14. Use git to add changes and commit. Refer to recent commit history for an appropriate commit comment.