Fix compilation cache updating bug leading to slow builds

While investigating slow build times with [a large project](https://github.com/hexops/mach/issues/124),
I found that the compiler was reading from disk nearly every C source file in my project
when rebuilding despite no changes having been made. This accounted for several seconds of
time (approx. 20-30% of running `zig build` without any changes to the sources.)

The cause of this was that comparisons of file mtimes would _always_ fail (the mtime of the file on
disk was always newer than that stored in the cache manifest), and so the cache logic would always
fall back to byte-for-byte file content comparisons with what is on disk vs. in the cache-reading every
C source file in my project from disk during each rebuild. Because file contents were the same, a cache
hit occurred, and _despite the mtime being different the cache manifest would not be updated._

One can reproduce this by building a Zig project so the cache is populated, and then changing mtimes
of their C source files to be newer than what is in the cache (without altering file contents.)

The fix is rather simple: we should always write the updated cache manifest regardless of
whether or not a cache hit occurred (a cache hit doesn't indicate if a manifest is dirty) Luckily,
`writeManifest` already contains logic to determine if a manifest is dirty and becomes no-op if no
change to the manifest file is necessary-so we merely need to ensure it is invoked.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
e563b166b2Stephen Gutekanst committed on 12/14/2021, 9:56:35 PM· committed by Andrew Kelleyparent5d1aab7
1 file changedLine totals unavailable