std.process.Child: fix double path normalization in spawnWindows

besides simply being redundant work, the now removed normalize call would cause
spawn to errantly fail (BadPath) when passing a relative path which traversed
'above' the current working directory. This case is already handled by leaving
normalization to the windows.wToPrefixedFileW call in
windowsCreateProcessPathExt
afa66f6111lumanetic committed on 7/26/2025, 5:34:19 AMparentfc4b7c9
2 files changedLine totals unavailable