compile-time f32, f64 operations are now correctly lossy

previously we used the bigfloat abstraction to do all
compile-time float math. but runtime code and comptime code
are supposed to get the same result. so now if you add a
f32 to a f32 at compile time it does it with f32 math
instead of the bigfloat. float literals still get the
bigfloat math.

closes #424
09bd4a9a86Andrew Kelley committed on 8/20/2017, 5:04:51 AMparentc73a0c9
14 files changedLine totals unavailable