When atlas tiles are rapidly allocated and freed (e.g. watching a shared screen in Collab), a texture can become unreferenced and be removed while GPU uploads for it are still pending. On the next frame, `flush_uploads` indexes into the now-empty texture slot and panics: ``` thread 'main' panicked at crates/gpui_wgpu/src/wgpu_atlas.rs:231:40: texture must exist... #11 core::option::expect_failed #12 gpui_wgpu::wgpu_atlas::WgpuAtlas::before_frame #13 gpui_wgpu::wgpu_renderer::WgpuRenderer::draw ``` This change drains pending uploads for a texture when it becomes unreferenced in `remove`, and skips uploads for missing textures in `flush_uploads` as a safety net. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed occasional crashes when viewing a screen share
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