### Description
Fixes swapped red/blue channels when rendering SVG images.
#### Describe the bug
When rendering a full-color SVG into an Image object using
Image::from_bytes(ImageFormat::Svg, ...) on macOS, the resulting bitmap
has its Red and Blue channels swapped. For example, a color specified as
#38BDF8 (Light Blue) in the SVG source appears as yellowish in the
rendered GPUI view.
#### Steps to reproduce
1. Create a GPUI application.
1. Generate or load an SVG string containing a specific color, for
example:
```xml
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100">
<rect width="100" height="100" fill="#38BDF8"/>
</svg>
```
3. Load this SVG into an Image object:
```rust
let image = Arc::new(Image::from_bytes(
ImageFormat::Svg,
svg_string.into_bytes(),
));
```
4. Display this image in a view using an img() element.
#### Expected behavior
The rectangle should be rendered in **Light Blue (#38BDF8)**.
#### Actual behavior
The rectangle is rendered in **Yellowish Color (#F8BD38)**.
### Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
### Closes #ISSUE
### Release Notes:
- Fixed swapped color channels when pasting SVG images from the
clipboard.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>5 files changedLine totals unavailable