gpui_windows: Fix reversed linear/sRGB transfer functions in shader (#57543)
## Summary
- swap the Windows HLSL exponents for `linear_to_srgb` and
`srgb_to_linear`
- align the Windows Oklab gradient path with the existing Metal and WGSL
implementations
## Testing
- not run (shader-only change)
Fixes #57542
Release Notes:
- [GPUI] Fix reversed linear/sRGB transfer functions
Co-authored-by: Chris Biscardi <chris@christopherbiscardi.com>
b9419ae728Minh Vu committed on 9/17/2026, 4:09:12 PM· committed by GitHubparent68ec865