# gpui: Fix typo in Windows alpha correction shader \(\#37328\) · gitcafe/zed

[View on GitCafe](https://git.cafe/gitcafe/zed/commit/965dbc988fae39cc9dfdd7cdac6f38e8234b3913)

Repository: [gitcafe/zed](https://git.cafe/gitcafe/zed)

Visibility: public

Requested revision: 965dbc988fae39cc9dfdd7cdac6f38e8234b3913

Requested commit: 965dbc988fae39cc9dfdd7cdac6f38e8234b3913

Commit: 965dbc988fae39cc9dfdd7cdac6f38e8234b3913

Tree: 0548524329cfa2e38992ce032b9a7ba23ec4d057

Author: Marshall Bowers

Committer: GitHub

## Message

```
gpui: Fix typo in Windows alpha correction shader (#37328)

This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.

Another case that could be addressed by Bors.

Release Notes:

- N/A
```

## Parents

- [5b73b40df89fd4caf7596fb15b5b1ee54bd210df](https://git.cafe/gitcafe/zed/commit/5b73b40df89fd4caf7596fb15b5b1ee54bd210df?format=markdown)

[Source at this commit](https://git.cafe/gitcafe/zed/tree/965dbc988fae39cc9dfdd7cdac6f38e8234b3913?format=markdown)
