Use correct color values in quad fragment shader (#3217)

Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
9052b48949Nathan Sobo committed on 11/2/2023, 11:49:56 PM· committed by GitHubparents549698791f3e97
1 file changedLine totals unavailable