On transparent or blurred window backgrounds, several agent panel surfaces and the multibuffer header rendered drop shadows and fade gradients that have no opaque surface to blend into, so they showed up as dark halos or colored patches: - agent message boxes and the activity bar (drop shadows) - diff-hunk Reject/Keep controls (drop shadow) - the diff review pane (double-painted `editor_background`) - agent thread-list rows, the conversation title edit affordance, and sidebar project headers (fade gradient) - the multibuffer buffer header (`editor_subheader_background` + sticky shadow) These are skipped when `window_background_appearance` isn't `Opaque`. Opaque windows are unchanged; on transparent windows the elements stay delineated by their borders and truncate text with an ellipsis instead of fading. ## Screenshots Before: <img width="1920" height="1200" alt="Screenshot 2026-06-09 at 3 26 26 PM" src="https://github.com/user-attachments/assets/7dc9c76c-7de9-4c50-8719-05957d091706" /> After: <img width="1728" height="1117" alt="Screenshot 2026-06-09 at 3 26 29 PM" src="https://github.com/user-attachments/assets/889a53ad-9f11-41b9-9f51-ffcbd5c37821" /> Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed dark shadow and gradient artifacts in the agent panel and multibuffer headers when using a transparent or blurred window background
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