# Objective Fixes #59129. `vim::HelixJumpToWord` currently treats its two-character target labels as text input. When an IME is active, the printable label keys can therefore enter the IME composition window instead of completing the jump. ## Solution - Treat an active Helix jump as command input rather than character input, preventing the platform input handler from preferring the IME for its label keys. - After normal keybinding resolution, handle action-less, unmodified label keydowns directly from the keystroke's ASCII-equivalent key. This preserves label matching on non-ASCII keyboard layouts while leaving Escape, custom bindings, and Ctrl/Alt/Cmd/Function shortcuts untouched. - Stop propagation after consuming a label key so the platform does not subsequently forward it to the IME. - Keep the existing committed-text handling as a fallback for other input paths. This is complementary to #61270: that PR handles pending GPUI keybinding chords before IME input, while this change handles Helix jump labels after the initiating action has resolved. The changes are also file-disjoint. ## Testing - Added a regression test using the issue's `s` → `vim::HelixJumpToWord` binding. The test verifies that: - no GPUI keybinding chord is pending; - Helix jump does not accept text input or prefer the IME; - both raw label keydown events are consumed; and - the expected jump completes. - Manually tested on macOS with both ABC and Japanese Romaji input sources. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed Helix jump-to-word label input being intercepted by IMEs.
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