# glsl: Add \`task\` and \`mesh\` path suffixes \(\#50605\) · gitcafe/zed

[View on GitCafe](https://git.cafe/gitcafe/zed/commit/231b0ccf82f55b4312fd34b07c3ef9cd7d51664b)

Repository: [gitcafe/zed](https://git.cafe/gitcafe/zed)

Visibility: public

Requested revision: 231b0ccf82f55b4312fd34b07c3ef9cd7d51664b

Requested commit: 231b0ccf82f55b4312fd34b07c3ef9cd7d51664b

Commit: 231b0ccf82f55b4312fd34b07c3ef9cd7d51664b

Tree: eb2d4fe8166f8f9d0f7d5bd6d0d87fdb3fcdf3de

Author: rcmz

Committer: GitHub

## Message

```
glsl: Add `task` and `mesh` path suffixes (#50605)

The GLSL language extension was missing the "task" and "mesh" path
suffixes for task and mesh shaders.
"task" and "mesh" are the official suffixes used in glslang.

Release Notes:

- N/A

Co-authored-by: MrSubidubi <finn@zed.dev>
```

## Parents

- [bb6a6e03052ac4ffe556b3e83bf0018a53f9c486](https://git.cafe/gitcafe/zed/commit/bb6a6e03052ac4ffe556b3e83bf0018a53f9c486?format=markdown)

[Source at this commit](https://git.cafe/gitcafe/zed/tree/231b0ccf82f55b4312fd34b07c3ef9cd7d51664b?format=markdown)
