# Rebuild shader header when cbindgen sources have changed \(\#4051\) · gitcafe/zed

[View on GitCafe](https://git.cafe/gitcafe/zed/commit/1da9c8b1e90d7fa44bf3a3f0d4d930f8dcf2aa52)

Repository: [gitcafe/zed](https://git.cafe/gitcafe/zed)

Visibility: public

Requested revision: 1da9c8b1e90d7fa44bf3a3f0d4d930f8dcf2aa52

Requested commit: 1da9c8b1e90d7fa44bf3a3f0d4d930f8dcf2aa52

Commit: 1da9c8b1e90d7fa44bf3a3f0d4d930f8dcf2aa52

Tree: 07aa6e7cd6d1c2db4d4992b5742be78b89fca538

Author: Antonio Scandurra

Committer: GitHub

## Message

```
Rebuild shader header when cbindgen sources have changed (#4051)

This was causing the Metal shaders to incorrectly interpret the
primitives submitted by GPUI, which in turn caused rendering to be
completely borked.

Release Notes:

- N/A
```

## Parents

- [ef4831b8687a15b07c484ff15186b5ca3ecea899](https://git.cafe/gitcafe/zed/commit/ef4831b8687a15b07c484ff15186b5ca3ecea899?format=markdown)

- [0ff5603dc9623288154932143c1ea880564065ed](https://git.cafe/gitcafe/zed/commit/0ff5603dc9623288154932143c1ea880564065ed?format=markdown)

[Source at this commit](https://git.cafe/gitcafe/zed/tree/1da9c8b1e90d7fa44bf3a3f0d4d930f8dcf2aa52?format=markdown)
