Each player's view cone stands on the support level their replay height puts them on (projection.visionElevationFor), so a player under a roof sees from under it. While playing, a frame moves only the three players whose pose is oldest (and any older than 66 ms): each move recomputes a wall-cut cone, and ten in one frame held playback near 46 fps on a long Split replay; three keep it at 70+ fps. Paused, scrubbed and captured moments are exact. Size conversions the replay needs no longer depend on a laid-out canvas. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/2/2026, 5:31:37 AMparentff8c1f6
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