# Raise wall bands the 3D scene shows solid from where players stand · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/ef0cbabf6829a2413c9d9eabf20eccdc7768befa)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: ef0cbabf6829a2413c9d9eabf20eccdc7768befa

Requested commit: ef0cbabf6829a2413c9d9eabf20eccdc7768befa

Commit: ef0cbabf6829a2413c9d9eabf20eccdc7768befa

Tree: c493308ab3a16eb5fa5557f1d4103e33c0865565

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Raise wall bands the 3D scene shows solid from where players stand

The ray probe that measured bands looked half a metre either side of the
ink and left a piece open where the real face sat further off. Lotus's
defense platform wall had no band below 20.75 m, and Bind's B container
outline had no bands at all.

A check from ~32,000 standing spots compares the painted walls with the
3D scene sliced at each eye. Pieces the scene stops 60%+ of the rays
through rise to the height of what stopped them, cut short where the
scene lets rays through. Long partly-open pieces are cut into one-unit
pieces first. Recorded decisions about openings are left alone.

Spots seeing through a solid painted piece: 11,054 -> 5,905; leak rays
337,158 -> 104,440; false shadows +0.7%. Scripts are in the archive under
scripts/truth.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

```

## Parents

- [bf8f0c6b884b0f4f6e8b1c55e02fc4d3e4340887](https://git.cafe/dara/icarus/commit/bf8f0c6b884b0f4f6e8b1c55e02fc4d3e4340887?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/ef0cbabf6829a2413c9d9eabf20eccdc7768befa?format=markdown)
