# Close the gap along Sunset's Mid shack ridge · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/e4ac79a58060ad1957a3494467320ed75ec6f406)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: e4ac79a58060ad1957a3494467320ed75ec6f406

Requested commit: e4ac79a58060ad1957a3494467320ed75ec6f406

Commit: e4ac79a58060ad1957a3494467320ed75ec6f406

Tree: 740be9bf6c87169b7a7d1f54fe18a98274d69bbc

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Close the gap along Sunset's Mid shack ridge

The shack roof is two automatic slopes meeting at a 5 m ridge, but they
stopped 0.71 SVG units short of each other. An agent dragged across the
roof dropped to the 2 m ground in that strip, and a replay shows a player
standing on the ridge. Each slope now reaches the line where the two planes
meet, so the roof is continuous. Planes, heights and ids are unchanged.

Found by checking replay standing positions against the height data; a
search of all 880 near-gaps between opposite-facing slopes on every map
found no other place where the editor drops a level, apart from two
Corrode blocking-volume tops left for review.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

```

## Parents

- [a0dcea89347c4069f8d82ddb9b83211f812756dc](https://git.cafe/dara/icarus/commit/a0dcea89347c4069f8d82ddb9b83211f812756dc?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/e4ac79a58060ad1957a3494467320ed75ec6f406?format=markdown)
