From Astra's review of the replay cones and effects: - Smoke shadows are judged from where the agent stands now and erased in map space, so a smoke's shadow no longer slides or turns with a cone whose cut lags the agent by a frame. - A wall's shadow closes along an arc past the cone's reach; a straight far edge between its ends cut back inside the reach when the wall was close, leaving what lay behind it visible. - A cone whose cut was made from a point nudged out of wall ink is drawn with its apex on the agent, as the editor draws it. - The cached utility layer follows the canvas size. - A worker whose height models fail to load reports it instead of leaving the viewer waiting on it, and a failed cut is not asked for again in a loop; the frame is redrawn without it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/2/2026, 11:06:28 PMparentb80af76
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