# Fade a replay ability's range, not its icon · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/9d842538875507f81150a049a66daec0cf49843a)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: 9d842538875507f81150a049a66daec0cf49843a

Requested commit: 9d842538875507f81150a049a66daec0cf49843a

Commit: 9d842538875507f81150a049a66daec0cf49843a

Tree: 286c565a3ed97927f5dbc82a437a3d7f5fc52e65

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Fade a replay ability's range, not its icon

The replay drew faint utility (areas, rectangles) by wrapping the whole
ability in one Opacity, icon included. AbilityRangeOpacity now tells the
range widgets how strongly to draw their outlines, fills, inner ranges,
wall bodies and meshes; icons stay solid. Outside it ranges draw at 1, so
the editor is unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

```

## Parents

- [7d148aac7c71552da02a96e9b5dc588baafead5a](https://git.cafe/dara/icarus/commit/7d148aac7c71552da02a96e9b5dc588baafead5a?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/9d842538875507f81150a049a66daec0cf49843a?format=markdown)
