Fade a replay ability's range, not its icon

The replay drew faint utility (areas, rectangles) by wrapping the whole
ability in one Opacity, icon included. AbilityRangeOpacity now tells the
range widgets how strongly to draw their outlines, fills, inner ranges,
wall bodies and meshes; icons stay solid. Outside it ranges draw at 1, so
the editor is unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
9d84253887Dara Adedeji committed on 10/5/2026, 7:45:07 PMparent7d148aa
10 files changedLine totals unavailable