Fling the replay map, then press a player's number key while it still coasts: the camera glides to them, and the fling's leftover motion drags it straight off again, leaving them watched but out of view. InteractiveViewer can't be told to stop that motion, so while a player is followed and nobody's hands are on the map, the camera takes moves only from the follow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dara Adedeji committed on 10/16/2026, 6:21:38 PMparent7ed8521
Checks
- SuccessfulCodeRabbitGitHub
Review rate limited
- Skippedpresence-workerGitHub
- Skippedclient-contractGitHub
- Skippedlinux-buildGitHub
- Skippedwindows-buildGitHub
- SkippedanalyzeGitHub
- Skippednative-replayGitHub
- Skippedwindows-testGitHub
- SkippedconvexGitHub
- SkippedwebGitHub
- Skippednative-bridgeGitHub
- Successfultest (shard 1)GitHub
- Successfultest (shard 0)GitHub
- SuccessfulchangesGitHub
2 files changedLine totals unavailable