Every vertex in reach cast three rays: at it and just beside it on each side, so that a wall turning away there lets the ray past it find what is behind. Where the vertex's two active edges leave to either side of the ray, the wall runs across it and the rays beside it only meet those two edges. Curved walls flattened into centimetre edges are made of such vertices. Cones keep their exact area (to 1e-9 against the Dart query on 1,200 Pearl, Summit and Lotus defense cones) with half the points; the Pearl defense sweep's p99 goes from 6.5 ms to 5.1 ms. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/3/2026, 6:32:09 PMparente4c8d93
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