Dara saw hitching when dragging near walls and corners. Wall strokes are drawn wider than the real wall, so an agent hugging one has its centre inside the ink for a few frames at a time, and the cone was switched off there, and again when the centre slipped just past the painted floor edge. On the Garage-to-Garden drag on Haven that was one position in ten. SvgHeightVisibility.standablePointNear pushes the origin out of every blocking wall it lies in and onto the floor, by at most 2.5 SVG units, and the cone widget stands the cone there. Kerbs and floor marks that do not block a standing eye are not treated as walls. On the same path the cone now never disappears; it moves at most a few tenths of a metre. The timeline drive test renders into the real window now, which is the only way the raster thread does real work in that harness. Gate: all tests pass. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Dara Adedeji committed on 9/19/2026, 10:36:21 PMparent3026602
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