An uncertified reference floor let any automatic support win, however deep. On Fracture a whole-map mesh 58 m below the ground was the only automatic support over a tenth of the floor, so the eye sat underground and every wall and crate blocked it; Breeze, Icebox and Pearl had smaller pits and volumes doing the same. A support more than 3 m beneath a clear reference floor now needs to meet the ground somewhere on or beside its footprint, which keeps rooms under bridges (found at their doorway) and passages whose reference eye is walled in, and rejects the void. Also adds tool/svg_height_map_audit_test.dart, a whole-map audit of the bundled models that renders overlays and counts level jumps, ledges that block from above, tall stroke pieces beside slopes, and buried or elevated automatic levels. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Dara Adedeji committed on 9/17/2026, 1:57:43 AMparent64bdf89
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