# Retry a failed grid shader load, and test the shader against the points · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/4ab28162baad796bc911b6051593eedbd580eb23)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: 4ab28162baad796bc911b6051593eedbd580eb23

Requested commit: 4ab28162baad796bc911b6051593eedbd580eb23

Commit: 4ab28162baad796bc911b6051593eedbd580eb23

Tree: b2de71b832d6cbe2907c4b9f88c594e81116a3de

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Retry a failed grid shader load, and test the shader against the points

A failed load left the loading flag set, so the grid drew points until
the page reloaded; the next build now tries again. The shader's dot edge
is now a linear ramp of about one device pixel, closer to the points'
coverage than smoothstep was. dot_lattice_test paints the grid both ways
in the test runner and holds the shader to the same dots in the same
places: no pixel more than 48/255 apart away from the edges, total ink
within 8% (both found by Greptile).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

```

## Parents

- [5421bbead6d1cd86d8867573598839967938f155](https://git.cafe/dara/icarus/commit/5421bbead6d1cd86d8867573598839967938f155?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/4ab28162baad796bc911b6051593eedbd580eb23?format=markdown)
