A failed load left the loading flag set, so the grid drew points until the page reloaded; the next build now tries again. The shader's dot edge is now a linear ramp of about one device pixel, closer to the points' coverage than smoothstep was. dot_lattice_test paints the grid both ways in the test runner and holds the shader to the same dots in the same places: no pixel more than 48/255 apart away from the edges, total ink within 8% (both found by Greptile). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/6/2026, 2:40:39 AMparent5421bbe
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