A teammate's new lineup from a shared origin could land first; deleting a lineup on a canvas that had not drawn it yet took the origin with it, and the server accepted that delete. The teammate's link was left without its origin, so hydration dropped the lineup for everyone while the chip said synced. - Server: with the new opt-in applyBatch flag checkLineupEndDeletes, an origin or landing delete fails with LINEUP_END_IN_USE while a live link on its page names it. Links deleted earlier in the batch are already tombstones. Clients without the flag (shipped builds, the web build that sends only checkLineupLinkEnds) keep today's behavior. - Client: sends the flag; the outbox claims link deletes first and holds an origin or landing delete while a link delete on its page is still unsent (restart key order, batch cap, another client id, backoff). - The refusal lands in attention with a plain message. Keep mine asks again; use theirs brings back the origin with the teammate's lineup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dara Adedeji committed on 9/27/2026, 8:23:05 PMparent5b0abd0
15 files changedLine totals unavailable