Apply two of the detector classes from detect_wall_anomalies.py across every map except Split: * borrowed-height: a thin piece whose band top clears the 3D column under its own ink by 2 m or more while its neighbours on the same stroke agree with the 3D. Its top drops to the column, never below 1.9 m over ground, so it still hides a standing player and only stops hiding eyes above it. * see-under: a lowest band lifted off the floor where the 3D is solid beneath. Anchored to the floor only when the band is at least 1.5 m thick and at least 40 faces fill the gap. Thin overhead pipes and beams fail that test on purpose: anchoring one collapsed an Icebox corridor. Reviewed walls and protected names are skipped. Three Bind pieces where the ray probe and the vertical column disagree stay held out in scripts/data/wall-anomaly-holdouts.json until Dara looks at them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Dara Adedeji committed on 9/19/2026, 12:11:18 AMparent88e0632
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