# Fill holes in walls the 3D scene shows solid, on every map · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/42a96f9a2ca678f95515430136409aec77937a2c)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: 42a96f9a2ca678f95515430136409aec77937a2c

Requested commit: 42a96f9a2ca678f95515430136409aec77937a2c

Commit: 42a96f9a2ca678f95515430136409aec77937a2c

Tree: 329e5180579c259f30446091e0bdaf6bf0464709

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Fill holes in walls the 3D scene shows solid, on every map

The Abyss atrium strips were one case: earlier passes measured walls in
short strips against chosen objects, and strips that missed them stayed
open. scripts/truth/notch.py finds every piece up to a metre long that is
open where the pieces either side of it are solid, and checks it against
every solid face within half a metre. 5,343 holes found; 4,096 filled where
the scene is solid; 463 open in the scene stay open. Dara's rulings are
untouched.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

```

## Parents

- [a91c8c10bd2e4c73b42d862de1d6fb996f51883a](https://git.cafe/dara/icarus/commit/a91c8c10bd2e4c73b42d862de1d6fb996f51883a?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/42a96f9a2ca678f95515430136409aec77937a2c?format=markdown)
