# Show view cones as one revealed floor · dara/icarus

[View on GitCafe](https://git.cafe/dara/icarus/commit/1c4282740589910aa2b7ecc03bfec2b94dfb5891)

Repository: [dara/icarus](https://git.cafe/dara/icarus)

Visibility: public

Requested revision: 1c4282740589910aa2b7ecc03bfec2b94dfb5891

Requested commit: 1c4282740589910aa2b7ecc03bfec2b94dfb5891

Commit: 1c4282740589910aa2b7ecc03bfec2b94dfb5891

Tree: c8b48b84c8a8918be583e6bdcf607e64ad6982cd

Author: Dara Adedeji

Committer: Dara Adedeji

## Message

```
Show view cones as one revealed floor

Overlapping cones stacked their grey, and one grey read badly on light and
dark themes. VALORANT's own minimap instead shows what players see as a
lighter copy of the floor, so overlaps can't stack. Cones now do the same:
every cone fills one shared layer on the map art with the theme's floor
mixed 46% toward its wall colour (VALORANT's 118 -> 181), the map's ink is
drawn again above it so walls and sites read through, and everything placed
sits above both. Editor, screenshots and the replay viewer share the look;
a cone outside the editor (a drag preview) still paints itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

```

## Parents

- [0d50582c0c89db8e0703de0035f1e0b87ce7836e](https://git.cafe/dara/icarus/commit/0d50582c0c89db8e0703de0035f1e0b87ce7836e?format=markdown)

[Source at this commit](https://git.cafe/dara/icarus/tree/1c4282740589910aa2b7ecc03bfec2b94dfb5891?format=markdown)
