Native: - Cap file size, inflated data, schema groups and slots, retained records and output so a crafted replay is refused as corrupt instead of exhausting memory; the schema is checked before vrfkit allocates it. - Progress and cancel go through a native control handle, so Dart never touches the atomics directly. - quality.loss reports vrfkit's real loss counters. - A repeated round reset no longer panics the decode; a dormant actor that wakes keeps one lifecycle; same-millisecond vitals follow wire order. - Ship icarus_replay_NOTICE.md and the license beside the library. - Pin Rust 1.96.1 and bootstrap it in CI and release builds; the cargo CI job gets a read-only token and no persisted credentials. Dart: - Parse decoded replays off the UI isolate. - A probe player with no agent no longer fails the whole replay. - Capture refuses non-finite rotation and lengths on every widget. - The spike leaves the map when defused or detonated; players in Iso's off-map duel arena are not drawn or captured. - Importing a different file of the same name replaces the kept copy. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dara Adedeji committed on 10/2/2026, 6:15:52 AMparentee0751f
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